#ifndef MYCONSTS_H_
#define MYCONSTS_H_

enum TypeModel            // Declare model is used in Game
{
  MODEL_CAR002B,
  MODEL_CAREDIT1,
  MODEL_MAP01EDIT,
  MODEL_WHEEL01,
  MODEL_WOMAN1,           // Woman1.obj
  MODEL_WOMAN2,           // Woman2.obj
  NUMBER_MODELS           // nuber of model is used
};

enum TypeTexture          // Declare texture is used in Game
{
  TEXTURE_0000,
  TEXTURE_0001,
  TEXTURE_GRASS_MAP,
  TEXTURE_OTB,
  TEXTURE_ROADS,
  TEXTURE_FINISH,
  TEXTURE_SARAH_COLOR,    // sarah_color.tga
  TEXTURE_BETTY_COLOR,    // betty_color.tga
  TEXTURE_2DINGAME,
  TEXTURE_AI,
  TEXTURE_BOX,            // box.png
  TEXTURE_GRASS,          // grass.png
  TEXTURE_LAYER,
  TEXTURE_MINIMAP,
  TEXTURE_SKY00,          // sky00.png
  TEXTURE_SKY01,          // sky01.png
  TEXTURE_SKY02,          // sky02.png
  TEXTURE_SKY03,          // sky03.png
  TEXTURE_SKY04,          // sky04.png
  TEXTURE_SKY05,          // sky05.png

  NUMBER_TEXTURES         // number of texture is used
};

#endif
